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BLOGS
The articles about Virtual Simulations or VR, AR and MR related issues are written in Dutch or in English. Unless BlueTea mentions the author, all articles are written or translated by BlueTea.
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Gamification and Game Based Learning for Vocational Education and Training
Game Based Learning for Vocational Education and Training
Ton Bongers
36 min read

The Evolution of Game-Based Learning
Author: InEducation In the field of training and education, one of the most transformative revolutions taking place as we speak is the...
Ton Bongers
3 min read

Virtual radiology training by Bayer Medical Care and BlueTea leads to real partnership
The development of a virtual training game for the Centargo by BlueTea is more than a common customer relationship
Ton Bongers
9 min read


XR strategy requires more than building a game
The steps to achieving sufficient business integration depend on making key decisions across infrastructure, hardware, ecosystem and people
Ton Bongers
1 min read


Together strong in technology education
BlueTea heeft in collegiale samenwerking met CIVIL een virtuele simulatie ontwikkeld ter ondersteuning van het installatie onderwijs
Ton Bongers
3 min read

Why Is Game-Based Learning Important?
GBL incorporates game characteristics and principles into learning activities. Learning activities inspire student engagement and enthusiasm
Ton Bongers
3 min read


Statistics of Gamification in Operations
The increase in the number of companies that achieved high ROIs due to gamification is proof of its positive impact on business.
Ton Bongers
1 min read


Statistics of Gamification in Education
For educational institutions, gamification is meant to encourage excellence among students.
Ton Bongers
1 min read


GBL Examples
7 Companies That Implemented Game-Based Strategies Effectively
Ton Bongers
5 min read


Learning Returns versus Euro's
What is the relationship between training costs and the return on learning? Try our math chart and wonder...
Ton Bongers
1 min read

ROI by using Micosoft Hololens
Across industries, companies are finding practical ways to bridge physical reality and digital experiences.
Ton Bongers
5 min read


Gamification as a panacea for education?
Gamification can reinvigorate teaching and learning:
Ton Bongers
3 min read


A Guide to VR Tech
Of the various forms of extended reality now available in the digital landscape, VR is one of the best understood.
Ton Bongers
6 min read


What do you do for living?
What are you do for living? A question your closest friends never ask...
Ton Bongers
1 min read


Introduction to Game Based Learning
An introduction to Game Based Learning
Ton Bongers
4 min read

Looking for OpenBrains!
Open Brains believes in co-creation, the drivers behind innovation!
Ton Bongers
2 min read


Measuring Training Effectiveness
Training is all about improving individual and group performances and in turn influencing the overall performance of your business.
Ton Bongers
4 min read


Virtual OR's in Maastricht
BlueTea helpt Maastricht UMC + inrichten van operatiekamers virtueel te trainen
Ton Bongers
7 min read

From Smart Industries to Smart Schools
It is no easy task for the education sector to keep up with the latest technological developments, let alone to teach them in practice.
Ton Bongers
1 min read

Navigating the Corporate Training Market During COVID-19
This article will share our observations on the information and solutions that training professionals are currently seeking
Ton Bongers
6 min read
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