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BLOGS
The articles about Virtual Simulations or VR, AR and MR related issues are written in Dutch or in English. Unless BlueTea mentions the author, all articles are written or translated by BlueTea.
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Gamification and Game Based Learning for Vocational Education and Training
Game Based Learning for Vocational Education and Training
Ton Bongers
36 min read

The Evolution of Game-Based Learning
Author: InEducation In the field of training and education, one of the most transformative revolutions taking place as we speak is the...
Ton Bongers
3 min read

Virtual radiology training by Bayer Medical Care and BlueTea leads to real partnership
The development of a virtual training game for the Centargo by BlueTea is more than a common customer relationship
Ton Bongers
9 min read


How to Implement Game-Based Learning in a Smart Classroom?
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun and focused learning atmosphere.
Ton Bongers
1 min read


XR strategy requires more than building a game
The steps to achieving sufficient business integration depend on making key decisions across infrastructure, hardware, ecosystem and people
Ton Bongers
1 min read


XR In Education: Is it the Future of Instruction?
Of all the possible changes extended reality (XR) tech can bring to the world, its impact on education is one of the most exciting.
Ton Bongers
4 min read


Together strong in technology education
BlueTea heeft in collegiale samenwerking met CIVIL een virtuele simulatie ontwikkeld ter ondersteuning van het installatie onderwijs
Ton Bongers
3 min read

Why Is Game-Based Learning Important?
GBL incorporates game characteristics and principles into learning activities. Learning activities inspire student engagement and enthusiasm
Ton Bongers
3 min read


Serious? Stay in the Game..
De toegevoegde waarde van een serious game om medewerkers mee te nemen in complexe transformaties wordt steeds meer onderkent.
Ton Bongers
3 min read


Gaming is more social and educational than previously thought
Gaming can make young people more social, and it can even help them overcome depression and anxiety, among other things.
Ton Bongers
4 min read


Interactive training on a medical instrument
For the introduction of the Centargo, Bayer chose to collaborate with BlueTea including VirtualStudio® for creating interactive simulations
Ton Bongers
1 min read


Statistics of Gamification in Operations
The increase in the number of companies that achieved high ROIs due to gamification is proof of its positive impact on business.
Ton Bongers
1 min read


Statistics of Gamification in Education
For educational institutions, gamification is meant to encourage excellence among students.
Ton Bongers
1 min read


Learning Returns versus Euro's
What is the relationship between training costs and the return on learning? Try our math chart and wonder...
Ton Bongers
1 min read

Team work @VIBE
Recently, technological partners from VIBE came together at BUAS to meet about the technical progress of the VIBE project.
Ton Bongers
2 min read


The story of 60,000 headsets
Accenture, the multinational IT services and consulting firm, has acquired 60,000 headsets for training its own new recruits
Ton Bongers
2 min read


A Guide to VR Tech
Of the various forms of extended reality now available in the digital landscape, VR is one of the best understood.
Ton Bongers
6 min read


What do you do for living?
What are you do for living? A question your closest friends never ask...
Ton Bongers
1 min read

Looking for OpenBrains!
Open Brains believes in co-creation, the drivers behind innovation!
Ton Bongers
2 min read


Measuring Training Effectiveness
Training is all about improving individual and group performances and in turn influencing the overall performance of your business.
Ton Bongers
4 min read
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